Plex has launched a new way to consume your locally-stored media content and that too in virtual reality. It has announced the launch of Plex VR on Google’s Daydream virtual reality headset today. The good news is that the base package doesnR…
Category Archives: Virtual Reality (VR)
The VR/AR for Impact initiative was launched by HTC at the World Economic Forum last year. The $10 million program aims to drive virtual reality and augmented reality content to create positive impact and change in support of the United Nation’…
Many companies out there are starting to explore concepts like virtual reality (VR), such as Sony as we have seen with the PlayStation VR. However it seems that Nintendo isn’t quite ready to jump on that bandwagon just yet, claiming that the technolog…
It was just announced, Lenovo just launched a standalone VR headset powered by the Qualcomm Snapdragon VR platform, a powerful; solution that does not require a phone to be inserted into the headset. It is much better than a phone-based solution because the two integrated front camera allow freedom of motion across the room.
Better yet, the Mirage Solo VR headset is compatible with Google Daydream, Google’s latest interface for VR apps, and one of the best option available to Android users. Google has very strict specifications for its Daydream VR program, and only the best VR hardware makes it.
It’s not surprising that the Mirage Solo made the cut: with a Snapdragon 835 SoC, 4GB of RAM, 64GB of storage (+256GB max via microSD) and a 4000 mAh battery, it can give the best phones a run for its money. The 5.5” (2560 x 1440) LCD display has a 75Hz refresh rate and the whole headset weights about 1.42lbs. It runs on Daydream OS, a branch of Android that is tailored to the interface of VR headsets.
With a field of view of 100 degrees, and the ability to move around the room freely, the standalone VR experience offers something really different from a tethered PC VR experience. Of course, it doesn’t have the horsepower of a computer that consumes 1000W, but users get simplicity and a wire-free experience which makes things more natural and more approachable for all.
The headset will be available in “the second quarter” for $499.99 MSRP.
[CES 2018] Watching live streams in virtual reality (VR) is starting to become a thing, but the problem with the technology is that it is fixed, meaning that what you see if pretty much limited to the camera’s placement and also how wide the camera is able to shoot in. Also if someone’s standing in the way, your view is blocked and there’s not much that can be done.
However NextVR is hoping to solve that issue with the announcement of 6DoF, or 6 degrees of freedom where it will allow users watching in VR to have more freedom when it comes to the viewing angles.
According to the company’s announcement at CES 2018, “Obstructed views will be a thing of the past with the introduction of 6DoF. NextVR will give fans the freedom to move in every direction to explore the captured space while in headset. If a referee or spectator is in the way, you can simply shift and look around the field of play just as you do when you’re actually at the event. This freedom of movement provides a much more natural feeling and stronger point-of-view to witness the best action.”
Of course this is predicated on whether or not the events are streamed using NextVR’s technology. The company is expected to start by offering the feature for pre-recorded, on-demand experiences first before they launch it for live streams.
[CES 2018] Last year Oculus announced their plans for a standalone VR headset called the Oculus Go. One of the highlights of the headset is that it did not require a PC or a smartphone, and could be powered by itself. Now at CES 2018, Oculus has announced that they have partnered up with Xiaomi who will be helping them make the first Oculus Go headset.
The announcement was made by former Googler Hugo Barra, who interestingly enough used to work at Xiaomi before he left to help head up Facebook’s VR efforts. In terms of specs, the Oculus Go will be powered by a Qualcomm Snapdragon 821 chipset and a 2,560×1,440 pixel resolution screen with support for spatial audio.
In addition to announcing the Oculus Go, the company also announced the Mi VR Standalone headset which will be launched in China. According to Xiaomi, the specs of the Mi VR Standalone will be same as the Oculus Go. The main difference would be its content, where it would be geared towards users in China, and also to help Chinese developers create apps and content for the device.
As for pricing, the Oculus Go is priced at $199 and will be released this year, but no specific dates have been mentioned yet, but we’ll keep our eyes peeled for its availability.
[CES 2018] A couple of days ago HTC teased that come CES 2018, they would be unveiling a new HTC Vive headset. For those who are curious about what kind of changes/improvements that HTC could be making to the Vive, you’re in luck as HTC has officially announced the HTC Vive Pro.
This is the latest iteration of the HTC Vive from the company and according to them, the Vive Pro is aimed more towards virtual reality (VR) enthusiasts or even enterprise users who might demand better performance from their VR headsets. Some of the upgrades HTC has made to the Vive Pro includes dual-OLED displays with a higher resolution.
According to HTC, the combined resolution of the two screens is 2880 x 1600 which is a 78% increase over the current Vive HMD. The headset also comes with integrated high-performance headphones with a built-in amplifier to offer a richer sound, dual microphones with noise cancellation tech, and dual-front facing cameras.
Daniel O’Brien, GM U.S., VIVE was quoted as saying, “There’s a clear need in the VR market for a premium VR experience with high resolution display, integrated audio and the best components available today in a headset. Vive Pro offers an immediate upgrade for both VR enthusiasts and enterprises that want to utilize the best VR experience.” Pricing and availability was not mentioned, but HTC says that they will reveal that information soon.
HTC might unveil a new Vive virtual reality headset at the Consumer Electronics Show 2018 next week. The company has teased this possibility via Twitter. The teaser image that it has posted online suggests that the new headset might have a higher resolution than its predecessor. At least that’s the impression you get when you look at this teaser.
The teaser that HTC has posted on Twitter doesn’t reveal much. It just says “New Year’s Resolution,” with the word Resolution in sharper focus. This seems to suggest that the HTC Vive is getting a resolution bump.
The existing HTC Vive headset has a 2160×1200 resolution display which works out to 1080×1200 per eye. There have been whispers that HTC might bump up the Vive to 4K resolution per eye. If it does do that, it’s going to be a significant improvement and will certainly make the Vive stand out from the competition.
HTC hasn’t revealed any technical specifications right now and hasn’t even dropped any hints that would suggest a 4K per eye resolution for its upcoming headset. It’s just speculation at this point in time and should be treated as such.
We’ll find out for sure next week when HTC makes an announcement about its new Vive virtual reality headset.
— HTC VIVE (@htcvive) January 5, 2018
We’re sure many of you guys have come across hilarious videos on the internet of people playing virtual reality (VR) games, where they fall over themselves due to them being so into it. However it seems that over in Russia, one man actually ended up accidentally killing himself while playing a VR game.
According to the report, it seems that the 44-year old was playing a VR game when he tripped and fell through a glass table. Due to the wounds he suffered as a result of his accident, he died on the spot due to loss of blood, according to Yulia Ivanova, Senior Assistant to the Head of the Russian Investigative Committee.
“According to preliminary information, while moving around the apartment in virtual reality glasses, the man tripped and crashed into a glass table, suffered wounds and died on the spot from a loss of blood.” Additional reporting from RT World News claims that Russian news website Lentu.ru says that the man would have survived, had he not continued to play the game after suffering from his injuries, or so the medical examiner claims.
That does seem to be a bit odd, but regardless it does highlight the need to be careful and mindful of your surroundings when using technology as immersive as VR.
Facebook launched its social virtual reality experience dubbed Spaces earlier this year. Given that it owns Oculus, it wasn’t surprising to see that Spaces was launched as an Oculus Rift-exclusive. The company today confirmed that it has added cross-platform functionality to Spaces. What this means is that HTC Vive owners can finally access Spaces and hang out with their friends who own a Rift in a virtual reality environment.
Facebook says all Spaces features that were present on the Rift will be available to Vive users as well. They can create their own avatars, view Facebook photos and 360 degree videos, draw with markers, play games, make Messenger video calls, go Live, and more.
Since Spaces is now cross-platform, Oculus Rift users can now hang out with their friends who own a HTC Vive in a virtual reality environment and vice versa.
The company also says that while this is the first time that it has expanded Spaces to a new platform, this is only the start. It’s working to bring Facebook Spaces to more virtual reality platforms and devices in the future. This means that Spaces will eventually land on headsets from companies like Google and Microsoft in due time.
HTC Vive owners can visit this link to download Spaces on their headset right away.